How to ge the most out of your MODDED Carrier experience
#10

Triad,

With the advent of Fireball's Wind, carrier takeoff and catapult mods (the latter two now combined) this game has finally become what I'm sure Illya and Oleg really had in mind, but didn't have the time or inclination to pursue, when they brought out Pacific Fighters. The windconfig mod allows the mission builder to put wind into the game that makes carrier operations very realistic (both in coop and DF missions). You can set the max altitude of the wind up to 9000m and max speed of 50m/s. 1 m/s is equal to approximately 1.9 knots, so 10 = 19 knots. In real life back during WWII, as well as today, the ship's captain will turn his carrier into the wind for flight operations and set his speed to achieve a target relative wind over the deck of about 30-35 knots. So now, is is quite possible to conduct flight operations off of the baby flat tops (CVE's) given their max speed of 19 knots. Landing aboard ship is also a much more realistic, and rewarding experience with this wind. It also allows you to have the lousy weather conditions without the jittery simulation Oleg put in to resemble turbulance. :roll: which is really nice. With the wind effect extending to the max altitude of 9000m, you have, in effect, created wind throughout the map that the virtual pilot has to contend with for his navigation. This is a HUGE deal for those "blue water" ops that took place during the five major carrier vs carrier battles during WWII.

The Carrier Takeoff mod allows the mission builder to put a full strike package together on the deck of a single carrier now. And Jagr, it's a whole bunch more than 16!! :lol: I have put 16 Hellcats and 8 TBMs on the deck of a CVL with this mod. The Panther is now added to the mod, so it will spawn on deck with it's wings folded, which allows for twice the number of planes to be put on deck (just like in real life Big Grin )

The catapult mod is also coop/DF friendly, and adds a very immersive experience to those of you who enjoy coming off a Jeep carrier in a Corsair loaded for bear. But it also provided the much needed key to conducting flight ops off the carriers with jets! In Fireball's latest version (v5), the AI have been trained to use the cat as well.

In essence, Flakiten's Panther would just be another pretty face in this game without these incredible mods. Anyone who is even slightly interested in experiencing the challenges that naval aviators had to overcome while plying their trade should download these mods and get busy 'hitting the boat' !!

Big Grin
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