17.05.2009, 21:22
Hi Dinga,
Couple of other ideas you may want to try. If the problem is specifically a drop while attacking ships you may find it's the AAA causing the problem. Try adjusting the rate of fire in the campaign settings in DCG. Other ideas are to reduce the density of static objects in your campaign as there are over 2000 static objects in the campaign. Likewise try reducing the action radius to a lower number, basically the action radius also has an affect on what locations get populated with static objects.
If you have massed bombers turned on then you will always get a full squadron of level bombers for each active squadron regardless of your changes to the number of flights in each squadron and the number of aircraft in each flight in DCG setup so perhaps try turning that off too.
I can't remember for sure but I may have mentioned to you in a PM that ATI cards using a particular dirver set also had issues with morning mist and fog for some of the playtesters - I got around that for our test online campaign by changing the possible start time in DCG to be late enough in the morning to avoid the situation. I gave the settings used for our online campaign in the readme - have you tried those to see how the fps is? Can you give some idea of your set up specs so I can get an idea of how they compare to my machine and our playtest settings and try to tailor my advice a bit better for you?
I'm not sure if there are any map specific issues for your particular PC's set up but I do know that Neil Lowe is working on an update to his first version (have a look in the maps thread for some WIP screenies) and I am working on a updated version of the campaign myself to correct some bugs I've found or been told about since release. However I don't think they are related to frame rates only campaign issues. It should be ready in about a week depending on how work treats me.
Cheers,
Stonehouse
Couple of other ideas you may want to try. If the problem is specifically a drop while attacking ships you may find it's the AAA causing the problem. Try adjusting the rate of fire in the campaign settings in DCG. Other ideas are to reduce the density of static objects in your campaign as there are over 2000 static objects in the campaign. Likewise try reducing the action radius to a lower number, basically the action radius also has an affect on what locations get populated with static objects.
If you have massed bombers turned on then you will always get a full squadron of level bombers for each active squadron regardless of your changes to the number of flights in each squadron and the number of aircraft in each flight in DCG setup so perhaps try turning that off too.
I can't remember for sure but I may have mentioned to you in a PM that ATI cards using a particular dirver set also had issues with morning mist and fog for some of the playtesters - I got around that for our test online campaign by changing the possible start time in DCG to be late enough in the morning to avoid the situation. I gave the settings used for our online campaign in the readme - have you tried those to see how the fps is? Can you give some idea of your set up specs so I can get an idea of how they compare to my machine and our playtest settings and try to tailor my advice a bit better for you?
I'm not sure if there are any map specific issues for your particular PC's set up but I do know that Neil Lowe is working on an update to his first version (have a look in the maps thread for some WIP screenies) and I am working on a updated version of the campaign myself to correct some bugs I've found or been told about since release. However I don't think they are related to frame rates only campaign issues. It should be ready in about a week depending on how work treats me.
Cheers,
Stonehouse