Adding new objects to FMB : Dead end...
#11

fabianfred Wrote:Porco .... the damage mod was one of mine...many moons ago

as for it's effect upon the static.ini.... mainly adjustment of the strength of trees and giving them a dead model instead of the usual disappear in a puff of dust

Sorry FabianFred, I didn't mean to sound disrespectful. I just can't remember adding this mod myself. Must've come with the UI.

Too bad about loosing the damaged trees, on the other hand I now get many new objects. I just recently started fiddling with the FMB and was surprised when the new objects didn't show up on the list since had always assumed the new objects were installed and used properly.

Do you think I could overwrite the 'trees' lines of the the static.ini with lines from your mod to keep the damaged trees ?

Cheers

Nico
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