Carrier Takeoff Mod 5.3.3 (updated 7/23/2009)

Checkyersix Wrote:Great job, been eagerly awaiting this update.

I don't know if anyone else wants to try this, but I deleted the only file the catapult and AI mod have in common (the 104kb one...), and ran both at once. It seemed to work, as planes use the tactics from the AI mod but also use the catapult.

I might be imagining things, though Smile

Try that Smile EDIT - delete the 104kb file from the AI-MOD folder, not the Carrier Take-off folder...

Also Fireball, I was hoping you might code in the sea-fury, as right now it starts off with its wings unfolded. Any chance?

Thanks!
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