20.05.2009, 19:15
NonWonderDog Wrote:(The speckle is from JPEG compression, but I don't know why there's such a sharp edge on the glow. The texture is bigger than that border shows.)Looks good! 8)
The sharp edge would indicate that just a part of the total texture area is actually being used.
@Lurch: I already commented on the shift to red and I agree that gunsight in daylight, being run at near maximum wattage, will give a near white look. As it is now, we don't have the luxury to change the brightness (or numbers in the MAT file) of the reticle in game "on the fly" (AFAIK). So it's going to be a compromise between day and night looks.