21.05.2009, 20:44
I installed the latest Carrier Takeoff 5.1
I created a mission with the Full Mission Builder using The_Slot_8_42 map, the USS Essex and the F4F-4 Wildcat. I saved the mission then added the following lines in the .mis file and then saved the .mis file:
[Mods]
ViewExternalSelf 0
ViewExternalOnGround 1
ViewExternalWhenDead 1
ViewExternalFriendlies 0
CatapultAllow 0
CatapultAllowAI 0
I started the game, selected to start a server, selected coop then selected the mission and clicked load. The mission loaded perfectly and the mod worked perfectly.
Next I edited the mission in the Full mission builder and replaced the F4F-4 with the F4F-3. I saved the mission then added the following lines in the .mis file and then saved the .mis file:
[Mods]
ViewExternalSelf 0
ViewExternalOnGround 1
ViewExternalWhenDead 1
ViewExternalFriendlies 0
CatapultAllow 0
CatapultAllowAI 0
I started the game, selected to start a server, selected coop then selected the mission and clicked load. The mission starts to load then lIL2 1946 locks up when it reaches 60%. I then had to close the game using the windows key and selecting to close IL2 1946.
So I opened the .mis file and edited it as seen below an then saved the .mis file.
[Mods]
ViewExternalSelf 0
ViewExternalOnGround 1
ViewExternalWhenDead 1
ViewExternalFriendlies 0
I started the game, selected to start a server, selected coop then selected the mission and clicked load. The mission starts to load then lIL2 1946 locks up when it reaches 60%. I then had to close the game using the windows key and selecting to close IL2 1946.
I checked some of my other mission where non wing folding planes were used and the same problems occur with them.
So it appears that anytime that you want to fly a mission with planes that have wings that do not fold you have to go into the mods folder and turn off the Carrier_Takeoff_5_1 mod by renaming the folder -Carrier_Takeoff_5_1. There has got to be a better way of doing this than having to turn the mod on and off as you change missions.
I created a mission with the Full Mission Builder using The_Slot_8_42 map, the USS Essex and the F4F-4 Wildcat. I saved the mission then added the following lines in the .mis file and then saved the .mis file:
[Mods]
ViewExternalSelf 0
ViewExternalOnGround 1
ViewExternalWhenDead 1
ViewExternalFriendlies 0
CatapultAllow 0
CatapultAllowAI 0
I started the game, selected to start a server, selected coop then selected the mission and clicked load. The mission loaded perfectly and the mod worked perfectly.
Next I edited the mission in the Full mission builder and replaced the F4F-4 with the F4F-3. I saved the mission then added the following lines in the .mis file and then saved the .mis file:
[Mods]
ViewExternalSelf 0
ViewExternalOnGround 1
ViewExternalWhenDead 1
ViewExternalFriendlies 0
CatapultAllow 0
CatapultAllowAI 0
I started the game, selected to start a server, selected coop then selected the mission and clicked load. The mission starts to load then lIL2 1946 locks up when it reaches 60%. I then had to close the game using the windows key and selecting to close IL2 1946.
So I opened the .mis file and edited it as seen below an then saved the .mis file.
[Mods]
ViewExternalSelf 0
ViewExternalOnGround 1
ViewExternalWhenDead 1
ViewExternalFriendlies 0
I started the game, selected to start a server, selected coop then selected the mission and clicked load. The mission starts to load then lIL2 1946 locks up when it reaches 60%. I then had to close the game using the windows key and selecting to close IL2 1946.
I checked some of my other mission where non wing folding planes were used and the same problems occur with them.
So it appears that anytime that you want to fly a mission with planes that have wings that do not fold you have to go into the mods folder and turn off the Carrier_Takeoff_5_1 mod by renaming the folder -Carrier_Takeoff_5_1. There has got to be a better way of doing this than having to turn the mod on and off as you change missions.
-)-MAILMAN-