What are the major factors in frame rate loss with mods?
#3

I often wonder if the large texture cockpit updates are a bit overkill for the overall effect achieved. When you think that mapmakers can use a 1024x1024 tex to map to an area of a city, these same sized tex are used for cockpits. Having said that I have a few high res cockpits in my install and you can see the difference. But if texture memory is on the slim side a well drawn, smaller tex looks great too Wink

Too many mods seems to affect overall performance too. I had a clean out recently and the game was noticably smoother.

Cheers, Neil Smile
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