What are the major factors in frame rate loss with mods?
#5

Yes, that is a good example of what I am talking about. When I release the next version of P47 cockpits, I was thinking of making 3 versions. A low res, medium res. and high res. And I want to understand what is needed for frame rate friendly mod. Altering texture size is the only factor that I am aware of to do this.

I add a lot of bits and pieces of mesh to my mods.
I know when Oleg was accepting models for the game, he had set a limit on the number of polygons in the 3D model. Clearly, this must have been done for frame rate reasons. I wonder what the impact of adding my bits of mesh to cockpit models may have on frame rates.

If I knew what the bottlenecks were in the game system, it would be useful.
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