theres a way to make better virtual reality of il2
#17

luxtpm Wrote:this idea has been dissmissed before for being a normal screen to small but this can be solved by reducing the size of the virtual world or keeping both fovs matched but not equal

What I'm noticing, looking at the Johnny Lee video again, is that all of the objects on the screen are static 2D images, so the "forced 3D" perspective makes them look like targets in a shooting gallery. I'm wondering how much computer processing power it would take to give a realistic sense of depth of field ("3D vision") to moving 3D-rendered objects - like a formation of planes in flight. Would the computer have to render two different views of every object on the screen simultaneously?

If you've come up with some way to get a parallax view ("both fields of view matched but not equal") it would be interesting to see a couple of screen shots.
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