More realistic roads
#11

Great job. I agree with you, I have alway thought the game has needed better road plates and they make a big difference in the looks of it.

Whenever I have had to built roads, I end up using the airfield ramp sides and ends. In this way I have been able to place them whereever I have built airbases. which always is on flat ground, but I have also been able to place some up hills. The real problem is that one can not carve out level sections of terrain, as real road workers can with a bulldozer. Roads running horizontaly along the side of a hill makes the road look silly as it lay flat against ths hill side. The other difficult area is when you reach the crest of the hill or bumpy ground. when this happens a point is reached where the pieces are too long and it creates an overhang or seesaw effect. This seesaw effect is what causes the ground textures to shift and change as you taxi along the runway. The plates seem to rock or tip over as you go over high spots The only solution to this, I thinks, would be a set of mixed lenghts. Something like very short, short medium and long lenghts in this way it could be possible to butt one up the crest line and over lap the crest with the really short ones to get rid of the overhangs .

Will you make these available as a mod?
Now if someone would come up with a set of objects specificly for building ports and harbours.
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