Why such a FPS hit ???
#10

fly_zo Wrote:...it is because he uses multiple textured meshes for representing new objects .... for example his mesh calls 3 or 4 tga files ( one with actual pic and rest are just transparent ) . Usually there are five or more such "new" cockpit objects introduced , hence FPS loss .

at least that was the case with Bf 109's ...

all new meshes (PoppedPanel_XX.msh) are using :ZClocks1.tga ZClocks2.tga ZClocks3.tga ZClocks6.tga and only one is actual texture file .


reg
Z


Hello there

I have the same problem , especially with the P51B Cockpit.
Is there any way to resize the cockpit myself ?
Which tga's has to be rezized ?
How should I do ? :roll:
Madcop
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