24.05.2009, 20:25
Jaypack44 Wrote:the prop blades are mapped to one tiny little spot on the skin of the 109. So, that one little spot of color gets applied to the whole blade, which means that we can't really have any detailed textures for the prop, unless someone actually edits the .msh file and changes the mapping, and even then I'm not sure it would work.
The only problem would be that there is no space left on the 109 skin file to map it to.