25.05.2009, 05:56
Fabianfred,
Further to my previous post, I have just gone into my copy of Ship pack2 and changed the Heir for one of the destroyers to temporarily remove all meshes except the mesh for one turret. The last 3 numbers in the 12 number sequence are the X,Y and Z co-ordinates for each mesh. By setting 0,0,25 and then setting waypoints for it in FMB I was able to "fly" this around the fleet and effectively "Hover" over a Carrier. I also had it flying alongside the carrier "on station" as a resue helo to pick up pilots that ditch on take off. If I had the mesh for a helicopter it would have looked real...
I think you have hit on the basis for a brilliant MOD idea here.
Any one fancy creating a mesh for the rescue Helicopter and taking this idea forward ????
Regards
GJE52
Further to my previous post, I have just gone into my copy of Ship pack2 and changed the Heir for one of the destroyers to temporarily remove all meshes except the mesh for one turret. The last 3 numbers in the 12 number sequence are the X,Y and Z co-ordinates for each mesh. By setting 0,0,25 and then setting waypoints for it in FMB I was able to "fly" this around the fleet and effectively "Hover" over a Carrier. I also had it flying alongside the carrier "on station" as a resue helo to pick up pilots that ditch on take off. If I had the mesh for a helicopter it would have looked real...
I think you have hit on the basis for a brilliant MOD idea here.
Any one fancy creating a mesh for the rescue Helicopter and taking this idea forward ????
Regards
GJE52