Carrier Takeoff Mod 5.3.3 (updated 7/23/2009)

OK, I was FINALLY able to reproduce this error, thanks to the information from Ratty and Mailman. I did a fresh 1.1.1 install as Ratty suggested, and then used the mission file that Mailman posted. I'm still not sure what's causing it, and why it errors off for some people and not others. But now I can start testing some things.

Once I figure it out, I'll put out a new release. In addition to this bug fix, the next release will:

- Fix the problems with the CatapultAllow and CatapultAllowAI mission parameters.
- Add the Sea Fury, so it will start with folded wings.
- The AI will start on deck with their wings folded as they do now. But to speed up the takeoffs, when they jump into position on the catapult, their wings will already be all the way unfolded. This will save the time required to unfold the wings, which for some planes (F4U, B5N, and B6N) can take 15 seconds or so. Same thing will happen when they jump into position for a rolling takeoff.

Fireball
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