I'm getting a Java error on one of my Normandy maps....
#1

Hi chaps
I was messing about with new textures on my Normandy map, following Troopers post earlier.
Now, this is an old error I've been getting for awhile in FMB, but i kinda forgot about it, besides, I have several working versions of the Normandy map. After seeing the error again today, i thought i'd post and see if one of the map boffins can help out.
In my all.ini, I have the following lines all relating to the Normandy map:
Normandy1 Normandy/load2.ini
Normandy2 Normandy/load.ini
Normandy3 Normandy/load1.ini
NormandyAutumn LALnormandy1/LAL_loadA.ini
LALnormandy43 LALnormandy1/LAL_load1.ini
LAL_Normandie-44 LALnormandy2/LAL_load2.ini
All these maps load in FMB, except for Normandy2. This gives the following error:
World land().LoadMap()error.java.lang.RuntimeException: Landscape 'Normandy/load.ini'loading error.
Also, I tried to use Troopers load.iini for this map, with the same result.
I've sorted out a few map issues by myself before, but this one is eluding me. I can't seem to find the problem. It should be with the load.ini? Here's what it looks like:
[MAP]
ColorMap = map_c1.tga
HeightMap = map_h1.tga
SmallMap = map_M.tga
TypeMap = map_T1.tga
FarMap = map_F1.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed1_m01.tga
ed1_m02.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 25

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors1.static
[text]
texts1.txt

[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga

Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/Water.tga

[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga,2
LowLand1 = land/summer/rom_fields_LowLand2.tga,-2
LowLand2 = land/summer/bob_fields_1.tga,-1
LowLand3 = land/summer/bob_fields_1.tga,-1
MidLand0 = land/summer/bob_fields_2.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/summer/rom_mount0.tga
Mount1 =
Mount2 =
Mount3 =
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/Dcountry.tga
Country3 =
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga
AirField0= land/summer/rom_air_fields_0.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/Beach.tga
Its not critical, but if anyone thinks they can help out, I'd be grateful. 8)
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