29.05.2009, 06:12
bigbossmalone Wrote:aaah, that explains that, then. thanks, mate.
oh, hold on - i'm also getting a load error on your normandy winter map. this is the line in the all.ini:
fly_Z_Normandy_winter normandy/fly_Z_normW_load.ini
but i seem to have lost the actual 'fly_z_normw_load.ini', as its not in the normandy folder. any chance you could post that load of yours for me, mate?
@ps: i'm intrigued with those 'cloud_horizon_poor/hazy/etc. tga's in your screenshot. Where'd you find those, zo? :?:
heh ... i have all my maps highly customized ( locally ... custom texture names + path) but here is that load ini from AAA map pack :
fly_Z_normW_load.ini
Code:
[MAP]
ColorMap = map_c.tga
HeightMap = fly_Z_map_h.tga
SmallMap = map_M.tga
TypeMap = fly_Z_map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m01.tga
ed_m02.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=1
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 1
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/winter/Wood.tga
Wood1 = forest/winter/Wood2.tga
Wood2 = forest/winter/Wood3.tga
Wood3 = forest/winter/Wood4.tga
Wood4 = forest/winter/Wood5.tga
WoodMask2 = forest/winter/WoodMask.tga
WoodMask3 = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood = forest/winter/WoodSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SnowNoise2.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/winter/LowLand_1.tga,2
LowLand1 = land/winter/LowLand_2.tga
LowLand2 = land/winter/LowLand_2.tga
LowLand3 = land/winter/LowLand_1.tga,2
MidLand0 = land/winter/midland.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = Italy_DF/land/summer/mount_top2.tga,2
Mount1 =
Mount2 =
Mount3 =
Country0 = land/winter/bigcountry.tga
Country1 = land/winter/LowLand_1.tga,2
Country2 = land/summer/Dcountry.tga
Country3 =
City0 = land/winter/DownCity.tga
City1 = land/winter/MidCity.tga
City2 = land/winter/CenterCity.tga
City3 = land/winter/factory.tga
AirField0= land/winter/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/winter/forestGr.tga
Wood1 =
Wood2 = forest/winter/WoodFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/winter/LowLand_2.tga
Water3 = water/fields_WaterIceTL.tga
reg
Z