I'm getting a Java error on one of my Normandy maps....
#8

bigbossmalone Wrote:aaah, that explains that, then. thanks, mate.
oh, hold on - i'm also getting a load error on your normandy winter map. this is the line in the all.ini:
fly_Z_Normandy_winter normandy/fly_Z_normW_load.ini
but i seem to have lost the actual 'fly_z_normw_load.ini', as its not in the normandy folder. any chance you could post that load of yours for me, mate?
@ps: i'm intrigued with those 'cloud_horizon_poor/hazy/etc. tga's in your screenshot. Where'd you find those, zo? :?:


heh ... i have all my maps highly customized ( locally ... custom texture names + path) but here is that load ini from AAA map pack :

fly_Z_normW_load.ini

Code:
[MAP]
ColorMap  = map_c.tga
HeightMap = fly_Z_map_h.tga
SmallMap  = map_M.tga
TypeMap   = fly_Z_map_T.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
ed_m01.tga
ed_m02.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=1
DECLIN = 50
PRESSURE    = 745
TEMPERATURE =  1

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0      = forest/winter/Wood.tga
Wood1      = forest/winter/Wood2.tga
Wood2      = forest/winter/Wood3.tga
Wood3      = forest/winter/Wood4.tga
Wood4      = forest/winter/Wood5.tga
WoodMask2  = forest/winter/WoodMask.tga
WoodMask3  = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood   = forest/winter/WoodSide.tga

[APPENDIX]
  HighClouds  = Clouds256.tga
  HighCloudsNoise  = CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/SnowNoise2.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/Foam.tga
  BeachSurf  = water/BeachSurf.tga
  BeachLand  = water/RiverLand.tga

  Tree0 = Trees\AlteredBush8a.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/Water.tga

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

[FIELDS]
LowLand0 = land/winter/LowLand_1.tga,2
LowLand1 = land/winter/LowLand_2.tga
LowLand2 = land/winter/LowLand_2.tga
LowLand3 = land/winter/LowLand_1.tga,2
MidLand0 = land/winter/midland.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0   = Italy_DF/land/summer/mount_top2.tga,2
Mount1   =
Mount2   =
Mount3   =
Country0 = land/winter/bigcountry.tga
Country1 = land/winter/LowLand_1.tga,2
Country2 = land/summer/Dcountry.tga
Country3 =
City0    = land/winter/DownCity.tga
City1    = land/winter/MidCity.tga
City2    = land/winter/CenterCity.tga
City3    = land/winter/factory.tga
AirField0= land/winter/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0    = forest/winter/forestGr.tga
Wood1    =
Wood2    = forest/winter/WoodFar.tga
Wood3    =
Water0   = water/water.tga
Water1   = water/water.tga
Water2   = land/winter/LowLand_2.tga
Water3   = water/fields_WaterIceTL.tga


reg
Z
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