To _tex or not to _Tex that os the (Mapmod) question?
#2

... there are two ways for submitting new(custom) textures allowed at AAA :

1 all modded tga's must have author's prefix and can be placed anywhere in _Tex ( _Tex\land\... )

2 all modded tga's are placed into new folder ( author's prefix in folder name ) inside _Tex ( _Tex\Slot\...) ... author's prefix in file names optional


It really doesn't matter where files are ( as long as they are in _Tex ) if path for certain texture file has proper entry in certain map's load.ini ( path + filename)

I prefer having custom textures ( like Compans pack .... ) placed in new folder ( _Tex\Compans\) and edited load.ini's accordingly ... it's easier to track them down

Of course i'm not editing those which come with modded maps cos of compatibility issues ( future updates ...)

clouds and other similar files should be left in _Tex root directory cos of game structure

hope this explains it ...

reg
Z
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