30.05.2009, 11:35
... there are two ways for submitting new(custom) textures allowed at AAA :
1 all modded tga's must have author's prefix and can be placed anywhere in _Tex ( _Tex\land\... )
2 all modded tga's are placed into new folder ( author's prefix in folder name ) inside _Tex ( _Tex\Slot\...) ... author's prefix in file names optional
It really doesn't matter where files are ( as long as they are in _Tex ) if path for certain texture file has proper entry in certain map's load.ini ( path + filename)
I prefer having custom textures ( like Compans pack .... ) placed in new folder ( _Tex\Compans\) and edited load.ini's accordingly ... it's easier to track them down
Of course i'm not editing those which come with modded maps cos of compatibility issues ( future updates ...)
clouds and other similar files should be left in _Tex root directory cos of game structure
hope this explains it ...
reg
Z
1 all modded tga's must have author's prefix and can be placed anywhere in _Tex ( _Tex\land\... )
2 all modded tga's are placed into new folder ( author's prefix in folder name ) inside _Tex ( _Tex\Slot\...) ... author's prefix in file names optional
It really doesn't matter where files are ( as long as they are in _Tex ) if path for certain texture file has proper entry in certain map's load.ini ( path + filename)
I prefer having custom textures ( like Compans pack .... ) placed in new folder ( _Tex\Compans\) and edited load.ini's accordingly ... it's easier to track them down
Of course i'm not editing those which come with modded maps cos of compatibility issues ( future updates ...)
clouds and other similar files should be left in _Tex root directory cos of game structure
hope this explains it ...
reg
Z