30.05.2009, 12:19
in my experience tga size has only a minor effect on fps- this is with fx57 1800xt gpu with 512mb and 2gb ram,1600*1200res- anecdotal evidence suggests vid cards of 128mb struggle with hi res cockpits.
on my rig:-
JU88- barely 1 fps drop despite having texture size of ~0.5gb from a 'normal'~43fps. no difference when i took the size to ~950mb as an experiment hock: hock: :twisted: - this causes v long load times and crashes/freezes with large maps
most other pits give no noticeable drop with a couple of exceptions, notably Freddy's P51 pit which causes~10 fps drop and P47 and Mosquito giving a very slight ~2 fps drop
to me this indicates mesh/polys are responsible for fps loss more than tga size- but others experience may be different :wink:
on a side note, i get a consistent 3:1 ratio of d/l's between hires and lores versions of my repaints
on my rig:-
JU88- barely 1 fps drop despite having texture size of ~0.5gb from a 'normal'~43fps. no difference when i took the size to ~950mb as an experiment hock: hock: :twisted: - this causes v long load times and crashes/freezes with large maps
most other pits give no noticeable drop with a couple of exceptions, notably Freddy's P51 pit which causes~10 fps drop and P47 and Mosquito giving a very slight ~2 fps drop
to me this indicates mesh/polys are responsible for fps loss more than tga size- but others experience may be different :wink:
on a side note, i get a consistent 3:1 ratio of d/l's between hires and lores versions of my repaints