01.06.2009, 05:01
Hi gents
For today's episode, i have a new issue, that somehow seemingly happened overnight while i was sleeping. :roll:
I'm using 2 batch files to switch my version between map-making version, and regular version, for a couple of months now, with no hassles. They work by changing the bldconf file as necessary. Got 'em here, can't remember from who?
Anyways, wanted to make some adjustments to map_c of the Aleutians map, so switched to mapmode, and promptly got a 70% CTD...
Using the regular mode, the game loads fine...
I think something's probably gone wonky with the batch file - I'm posting first the bldconf for the map mode, which gives me the 70% CTD:
[builder_plugins]
(builder.PlMapLoad)
(builder.PlMapActors,sectFile=com/maddox/il2/objects/static.ini)
(builder.PlMapAirdrome)
(builder.PlMapLabel)
(builder.PlMapText)
[builder config]
bShowGrid true
bShowName true
bViewRunaway true
bShowTime true
bShowArmy [3,true,true,true]
iLightLand 255
iconSize 16
bViewBridge false
bAnimateCamera true
bActorOnLand true
bSaveViewHLand false
bShowLandscape true
iLightDestruction 255
iWaterLevel 191
and the normal one, which works fine:
[builder_plugins]
(builder.PlMapLoad)
(builder.PlMission)
(builder.PlMisAir,sectFile=com/maddox/il2/objects/air.ini)
(builder.PlMisChief,sectFile=com/maddox/il2/objects/chief.ini)
(builder.PlMisStatic,sectFile=com/maddox/il2/objects/stationary.ini)
(builder.PlMisRocket,sectFile=com/maddox/il2/objects/rockets.ini)
(builder.PlMisHouse,sectFile=com/maddox/il2/objects/static.ini)
(builder.PlMisTarget)
(builder.PlMisBrief)
(builder.PlMisBorn)
(builder.PlMisStaticCamera)
(builder.PlMisDestruction)
(builder.PlMisFront)
[builder config]
bShowGrid true
bShowName true
bViewRunaway true
bShowTime true
bShowArmy [3,true,true,true]
iLightLand 255
iconSize 16
bViewBridge false
bAnimateCamera true
bActorOnLand true
bSaveViewHLand false
bShowLandscape true
iLightDestruction 255
iWaterLevel 191
...are there any issues here, or am i barking up the wrong tree? :?:
Thanks in advance 8)
For today's episode, i have a new issue, that somehow seemingly happened overnight while i was sleeping. :roll:
I'm using 2 batch files to switch my version between map-making version, and regular version, for a couple of months now, with no hassles. They work by changing the bldconf file as necessary. Got 'em here, can't remember from who?
Anyways, wanted to make some adjustments to map_c of the Aleutians map, so switched to mapmode, and promptly got a 70% CTD...
Using the regular mode, the game loads fine...
I think something's probably gone wonky with the batch file - I'm posting first the bldconf for the map mode, which gives me the 70% CTD:
[builder_plugins]
(builder.PlMapLoad)
(builder.PlMapActors,sectFile=com/maddox/il2/objects/static.ini)
(builder.PlMapAirdrome)
(builder.PlMapLabel)
(builder.PlMapText)
[builder config]
bShowGrid true
bShowName true
bViewRunaway true
bShowTime true
bShowArmy [3,true,true,true]
iLightLand 255
iconSize 16
bViewBridge false
bAnimateCamera true
bActorOnLand true
bSaveViewHLand false
bShowLandscape true
iLightDestruction 255
iWaterLevel 191
and the normal one, which works fine:
[builder_plugins]
(builder.PlMapLoad)
(builder.PlMission)
(builder.PlMisAir,sectFile=com/maddox/il2/objects/air.ini)
(builder.PlMisChief,sectFile=com/maddox/il2/objects/chief.ini)
(builder.PlMisStatic,sectFile=com/maddox/il2/objects/stationary.ini)
(builder.PlMisRocket,sectFile=com/maddox/il2/objects/rockets.ini)
(builder.PlMisHouse,sectFile=com/maddox/il2/objects/static.ini)
(builder.PlMisTarget)
(builder.PlMisBrief)
(builder.PlMisBorn)
(builder.PlMisStaticCamera)
(builder.PlMisDestruction)
(builder.PlMisFront)
[builder config]
bShowGrid true
bShowName true
bViewRunaway true
bShowTime true
bShowArmy [3,true,true,true]
iLightLand 255
iconSize 16
bViewBridge false
bAnimateCamera true
bActorOnLand true
bSaveViewHLand false
bShowLandscape true
iLightDestruction 255
iWaterLevel 191
...are there any issues here, or am i barking up the wrong tree? :?:
Thanks in advance 8)