02.06.2009, 10:07
Thanks for the replies
I don't mind testing because I'm determined to reach a conclusion - this is the progress so far
Specifics:
The pause only happens when I am looking at an explosion, either through the gunsight or by pressing F7 (I set bombs to detonate with a 2 second delay)
As a test I used the Okinawa map in QMB with Armour as the target
Late model P39 with 37mm cannon and an F4U-1C (4x20mm Cannon) with 8xHVAR + 2000lb bomb
Vehicles that explode when hit by 50cal, 20mm or rockets do not seem to cause the game to pause for a fraction of a second!
Vehicles that explode when hit by a 37mm cannon or a bomb do!
If I'm not looking directly at the explosion all that happens is the cockpit lights up from the flash
Sound:
The mainboard is a 2008 Asus P5QL Pro and I'm using the onboard Realtek HD Audio.
I can see the reasoning behind it being the sound card but, like Suburo Sakai, I also have had this problem since 2002 when I first started using IL2. And over the years on at least three different pc's all hand built with different sound cards. I think this is probably the first time I've used an onboard but it is of superior quality and as {HVY-E}Jinxx said they've come a long way! (the first pc I had didn't have sound)
I don't have a sound mod installed (at least I don't think I have)
I disabled sound in the game - still the same
Conf.ini
I've made very few edits to the file - only to improve the water, so I'll leave that till last as the only visual effect that I don't like is the default water view plus my hardware setup has got to be good enough to render the sea in the game surely?
The particle effects from the explosions
Now that could definitely amplify the problem
I have 3 candidates:
HitEffectMod_v1.2_Mvn
Crater F_IV
NEWSHCK
EDIT: Ok I've removed those three folders from my Mods folder and tested the game. Then I changed the video options (changes Conf.ini settings) to nothing above high and tested the game...
Could it be a Graphics adapter setting?
I don't mind testing because I'm determined to reach a conclusion - this is the progress so far
Specifics:
The pause only happens when I am looking at an explosion, either through the gunsight or by pressing F7 (I set bombs to detonate with a 2 second delay)
As a test I used the Okinawa map in QMB with Armour as the target
Late model P39 with 37mm cannon and an F4U-1C (4x20mm Cannon) with 8xHVAR + 2000lb bomb
Vehicles that explode when hit by 50cal, 20mm or rockets do not seem to cause the game to pause for a fraction of a second!
Vehicles that explode when hit by a 37mm cannon or a bomb do!
If I'm not looking directly at the explosion all that happens is the cockpit lights up from the flash
Sound:
The mainboard is a 2008 Asus P5QL Pro and I'm using the onboard Realtek HD Audio.
I can see the reasoning behind it being the sound card but, like Suburo Sakai, I also have had this problem since 2002 when I first started using IL2. And over the years on at least three different pc's all hand built with different sound cards. I think this is probably the first time I've used an onboard but it is of superior quality and as {HVY-E}Jinxx said they've come a long way! (the first pc I had didn't have sound)
I don't have a sound mod installed (at least I don't think I have)
I disabled sound in the game - still the same
Conf.ini
I've made very few edits to the file - only to improve the water, so I'll leave that till last as the only visual effect that I don't like is the default water view plus my hardware setup has got to be good enough to render the sea in the game surely?
The particle effects from the explosions
Now that could definitely amplify the problem
I have 3 candidates:
HitEffectMod_v1.2_Mvn
Crater F_IV
NEWSHCK
EDIT: Ok I've removed those three folders from my Mods folder and tested the game. Then I changed the video options (changes Conf.ini settings) to nothing above high and tested the game...
Could it be a Graphics adapter setting?