Cloud reflections in water problem - jittery etc.
#1

Hi all

When i'm flying at medium & high altitudes i'm getting a graphics problem with the clouds over water. What i think is meant to be reflections of the clouds becomes 'stuttery' and is of brownish colour. Here's a pic of it - to be fair the pic doesn't look that bad but the reflections stutter and it's really annoying.
I'm running a AMD X64 5000+ Dual Core at 3.10Ghz with 4GB memory and an Nvidia 260GTX. Other than this i get great graphics with this setup.

Here's my config.ini (graphics section)

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0



[Image: il2piccopy.jpg]

It would be great if someone knew how to sort it out. It would make the game perfect Smile

Thanks in advance

EAF _ T_ Wrighty
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