[VIDEO] Tutorial (3DS Max) Part 4; Basic Animations
#6

Because, for Il2, all you need to do mate is set the point of pivot on the Y axis, then do the rest with the classes Smile This point needs to be understood if you're making a model for this sim. Tis one of the C-U-Next-Tuesday-y-ist bits of the build.

However, in saying that, thank you for the tutorial Gibbage, it will be very useful in the near future Smile
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)