02.06.2009, 22:29
RAF_Magpie Wrote:Because, for Il2, all you need to do mate is set the point of pivot on the Y axis, then do the rest with the classes This point needs to be understood if you're making a model for this sim. Tis one of the C-U-Next-Tuesday-y-ist bits of the build.
However, in saying that, thank you for the tutorial Gibbage, it will be very useful in the near future
Thanks. I will fix it in the notations that IL2 does not take Max animations. Its still useful for double checking fitment and rotation alignment.