[VIDEO] Tutorial (3DS Max) Part 4; Basic Animations
#7

RAF_Magpie Wrote:Because, for Il2, all you need to do mate is set the point of pivot on the Y axis, then do the rest with the classes Smile This point needs to be understood if you're making a model for this sim. Tis one of the C-U-Next-Tuesday-y-ist bits of the build.

However, in saying that, thank you for the tutorial Gibbage, it will be very useful in the near future Smile

Thanks. I will fix it in the notations that IL2 does not take Max animations. Its still useful for double checking fitment and rotation alignment.
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