[Mod] Sea Hurricane MkIb and MkIIc *UPDATE*
#90

Veltro Wrote:What Boris says is probably due to some missed .mat and .tga for damaged gauges. You could try to code the SeaHurricane hier.him into the Hurricane's cockpit folder. Extractor still have some problems i'm afraid.....
I could made the Sea Hurris to use the stock Hurricane cockpit, that might be the easy way.

I always tend to create new slot ac with its own cockpit, artists might want to texture them diferently.

I know its risky sometimes, right now I have a Sea Gladiator on the works, with sliding canopy working ok, and it might be suffering from a similar illness...

You did a fine job testing these bugs, and its seems like an easy fix, as long as I can get my hands on that missing files.

I already noticed the 'STREL_ALT_SHRT1' miss, cause it happens on loading it has nothing to do damage, and it doesn't seem to be doing any harm; all other files are new to me, besides I rarely use the mirror, its a frame eater on my specs.

Please try this:

Correction for the SeaHurriMkI

Take the prib_one_damage.mat file from the MkII cockpit, rename it prib_three_damage.mat and edit it to point to a transparent tga named trans.tga for example;
Do the same for prib_three_damage_night.

Correction for the SeaHurriMkII

Take the prib_one_damage.mat file from the MkII cockpit, rename it prib_four_damage.mat and edit it to point to a transparent tga named trans.tga for example.

We just created two dummie files so the engine don't freeze when he finds what he was looking for on the MkI and there might be no effects on the MkII mirror as it will display a transparent image.
(pointing the mat files to nothing, might work too, but this is safer)

Hope this solve the issues. Please report back if you can.

If this works, I'll adress it on the coming update.
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