[MOD] New Palm tree textures
#12

@ karstele: (sorry it took me so long to reply to you... I hope you got the problem solved since then...)
Well, I didn't do anything special... I just extracted the relevant files from the SFS archives, and edited the textures. Make sure you keep the filenames and resolutions the same. sometimes changing the resolution (e.g. using 1024 instead of 512 textures) works, sometimes it doesn't, I'm not really sure why... Also, if you're using GIMP like I do, you have to make sure you uncheck "RLE compression" when you save the file. Other than that, I'm not sure why they wouldn't work.

and Dietz, yes, these will replace the stock trees in existing missions, but the trees will still be the same shapes. The mod only changes the textures, not the models, so you will have the same types of trees as before, they will just look better Wink
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