07.06.2009, 02:43
... cos of increasing trend having custom textures with each new map i was thinking to revisit mods structure :
so all custom textures should be placed in new folder with author's prefix in name ( example " dlv_XXXX )
example :
load.ini :
you can have new folder for each new map or place all your files in one folder ( one with your prefix)
I believe this will make easier for update and managing texture files locally
opinions please
Z
EDIT 12.06 :
IT'S OFFICIAL ! as of today ....
more:
(The link is inoperative)
so all custom textures should be placed in new folder with author's prefix in name ( example " dlv_XXXX )
example :
Code:
...\MODS\MAPMODS\Maps\_Tex\ dlv_XXXX\ whatever you like ...
load.ini :
Code:
[FIELDS]
LowLand0 = dlv_XXXX/whatever you like/Spain_Tex_Brown_120.tga
Lowland1 = dlv_XXXX/whatever you like/Spain_Tex_Brown_121.tga
LowLand2 = dlv_XXXX/whatever you like/Spain_Tex_Brown_122.tga
LowLand3 = dlv_XXXX/whatever you like/Spain_Tex_Brown_124.tga
you can have new folder for each new map or place all your files in one folder ( one with your prefix)
I believe this will make easier for update and managing texture files locally
opinions please
Z
EDIT 12.06 :
IT'S OFFICIAL ! as of today ....
more:
(The link is inoperative)