NEW RULE... OFFICIAL AS OF TODAY !
#1

... cos of increasing trend having custom textures with each new map i was thinking to revisit mods structure :

so all custom textures should be placed in new folder with author's prefix in name ( example " dlv_XXXX )

example :

Code:
...\MODS\MAPMODS\Maps\_Tex\ dlv_XXXX\ whatever you like ...

load.ini :

Code:
[FIELDS]
LowLand0 = dlv_XXXX/whatever you like/Spain_Tex_Brown_120.tga
Lowland1 = dlv_XXXX/whatever you like/Spain_Tex_Brown_121.tga
LowLand2 = dlv_XXXX/whatever you like/Spain_Tex_Brown_122.tga
LowLand3 =  dlv_XXXX/whatever you like/Spain_Tex_Brown_124.tga

you can have new folder for each new map or place all your files in one folder ( one with your prefix)


I believe this will make easier for update and managing texture files locally


opinions please

Z


EDIT 12.06 :

IT'S OFFICIAL !
as of today ....

more:
(The link is inoperative)
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