07.06.2009, 07:37
I agree it needs organization.
I have already broken down the author textures that are not tied to a load.ini into sub-folders. I set up individual author name folders and put them in the _tex folder in mapmods.
This would seem more useful than the other ways suggested. For instance, map-specific folders will cause massive duplication. Imagine f you had a new folder for every map that Agracier makes, for instance?!
And just dumping everything in the general folders will cause these to become very large and make it hard to find specific textures when you are looking for them.
I have already broken down the author textures that are not tied to a load.ini into sub-folders. I set up individual author name folders and put them in the _tex folder in mapmods.
This would seem more useful than the other ways suggested. For instance, map-specific folders will cause massive duplication. Imagine f you had a new folder for every map that Agracier makes, for instance?!
And just dumping everything in the general folders will cause these to become very large and make it hard to find specific textures when you are looking for them.