07.06.2009, 19:47
delvpier Wrote::wink: of course, I agree with you...
... but I think we need two more things :roll: :
1/ rules are usefull... only if people follow them... and I think we need to be a little bit more disciplined about following rules...
2/ I think we need also rules for objects and above all about naming rules when referencing in static.ini
what are you saying .....
1 all rules are respected here ! .... but only for official map mods ( map d/l section) ... for beta mods
it's entirely up to the author though . I could restrict beta mods too but i bet you guys wouldn't like it ....
2 rule for new objects is here from day one m8 .... you must have missed the sticky thread ;-)
fly_zo Wrote:IF YOUR MOD CONTAINS CUSTOM OBJECTS :
object files
- place your objects into one unique folder and name it objects_"your prefix"
structure :
game root \Mods\ "name with prefix"\3do\....
example :
MODS\Objects_CAN\3do\Buildings\Airdrome\Hangar1_Camo
static.ini
structure:
\MODS\STD\com\maddox\il2\objects\static.ini
- each mod must contain readme file with clear instructions and needed lines ready for copy/paste
- lines for custom objects should contain author's prefix and should be separated from object data
example:
Code://===========================================================================
[***]
Title Objects_CAN
//===========================================================================
[buildings.House$AirdromeMaskingnet4]
Title Airdrome_Maskingnet4
MeshLive 3do/Buildings/Airdrome/Maskingnet4/live.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet4/dead.sim
AddHeightLive 3.1
AlignToLand 0
Body WoodSmall // FIXME: need special type 'Cloth'
Panzer 0.0001