Carrier Takeoff Mod 5.3.3 (updated 7/23/2009)

Fireball Wrote:This mod changes the way aircraft line-up for takeoff on the deck of an aircraft carrier, allowing more aircraft to fit on deck. It also allows players and AI to use the catapult for takeoff on carriers that are equipped with catapults.

IMPORTANT: This version merges the Carrier Catapult mod in with the Carrier Takeoff mod. You need to disable any earlier versions of both mods.

Changes in version 5:

- Carrier Catapult mod is merged into this mod.
- AI can now use the catapult.
- Changed the way AI move into position for takeoff.
- Fixed the problems with AI takeoff in 2x/4x/8x game speeds.
- Slight changes to the placement of aircraft on some carriers.
- Fixed catapult to work on both short and standard decks of CVL's.
- F9F Panther starts with folded wings.

Download it here: (The link is inoperative)Carrier_Takeoff_5_2.rar

README file is here: (The link is inoperative)README

INSTALLATION: Inside the rar file is a folder named 'Carrier_Takeoff_5_2'. Copy or extract this folder to the MODS folder in your IL-2 game folder. Delete or disable any earlier versions of the CarrierTakeoff and CarrierCatapult mods.

NOTE: This mod is currently not compatible with the CERT AI mod.

[Image: carrier-takeoff-mod.jpg]

Version History
-----------------

5.0

- Initial release of version 5


5.1

- Fixed AI spawn problem on ships without catapults.
- Added CatapultAllowAI parameter.


5.2

- Fixed memory error which occurs sometimes if F9F Panther is not installed.
- Fixed CatapultAllow mission parameter.
- Added slightly more catapult power for very heavy loadouts.
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