09.06.2009, 08:25
Hi,
I've been struggling with these exact issues for the last few weeks myself (shimmering coastlines especially). Thought I'd share some things that have been helpful on my system.
What follows has been collected from various sources on the web, so I can't claim kudos for them (equally, should my understanding about how they work be wide of the mark I'll pass on the blame for ignorance too)
All I can say is that these changes seem to have really helped on my system after a really frustrating period.
I'm using a GTX260 (182.50 drivers) at 1680x1050 16AA/16AF on full perfect settings + LandGeom=3, 13/03/08 dlls.
Changes I made are listed below (settings listed for nVidia cards. ATI users will require tweaking - sorry)
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
I've been struggling with these exact issues for the last few weeks myself (shimmering coastlines especially). Thought I'd share some things that have been helpful on my system.
What follows has been collected from various sources on the web, so I can't claim kudos for them (equally, should my understanding about how they work be wide of the mark I'll pass on the blame for ignorance too)
All I can say is that these changes seem to have really helped on my system after a really frustrating period.
I'm using a GTX260 (182.50 drivers) at 1680x1050 16AA/16AF on full perfect settings + LandGeom=3, 13/03/08 dlls.
Changes I made are listed below (settings listed for nVidia cards. ATI users will require tweaking - sorry)
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0