Making roads, etc in FMB?
#3

mandrill7 Wrote:I tried doing this earlier tonight and, err...... it's obviously going to be a long process of trial and error before I get it right.

Is there a way of deleting individual stretches of road? So far, I have just found the "remove roads" command in the dialogue box.

The only way I know of is to select road in the object list and hit the delete key holding the cursor over the road. That will remove the road one 200 m section at a time.

Otherwise - draw your roads as an additive layer on map_T in your graphics program. You may find it easier to edit them there rather than in game. What I did for Crete was this:

Open map_T, and then ed_m02 as a layer underneath. Reduced the opacity of the map_T layer to where I could see the outlines of ed_m02 underneath. This is just so you can see where you are. Add a third transparent layer on top, and draw the roads on that - rgb 32, 64, 128 for road, rail, highway respectively. Make sure the road network on this top layer is no more than one pixel wide. Save this three layer image as a working image- then delete the ed_m02 layer, reset the map_t layer opacity back to 100%, set the top layer with roads as additive (this will add the rgb values of the two layers together) flatten and save as map_T. Open in the game and see how it looks - if you don't like it you can either edit it there if small adjustments, or go back to the working image for larger adjustments.

It's tedious, I know! - viking
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