10.06.2009, 11:34
No, I tried to get the catapult's power as close to historically correct as possible. In a co-op you have other (also historically correct) ways to increase the load you can get off the deck with. You can increase the speed of the carrier, up to it's max and/or you can increase the velocity of the wind blowing over the deck.
In a dogfight server you can't have a moving carrier, so I added a CatapultBoost parameter that you can add to the mission (.mis) file that increases the catapults power to simulate a moving carrier. CatapultBoost doesn't work in a co-op.
Fireball
In a dogfight server you can't have a moving carrier, so I added a CatapultBoost parameter that you can add to the mission (.mis) file that increases the catapults power to simulate a moving carrier. CatapultBoost doesn't work in a co-op.
Fireball