[Map] vkg_Crete UPDATE v1.3
#32

Dietz Wrote:
viking4570 Wrote:nothing quite like the a ha moment. - viking
Ok ...with out maps like yours & the other new modded maps like Korea , Aleutians , Grand Canyon ,I would have never dared to go in & try FMB with out the help of some patient 12 year old in the neighborhood to slowly explain everything to me...now I'm trying to really read & understand the instructions in the Il-2 Forgotten Battles instruction book ( that has been unopened for many years!)
So I have a reverse engineering question: I did as you suggested & opened one of your loaded missions for this map.Luckily it was relatively simple -2 flighta of planes meeting head on over the island.I changed each plane individually to either Messerschmitts or Hurricanes..ditto markings & weapon loads.So my first question is ther away to do this for all four planes ( 1 flight) at once,instead of individually/It would save time.
I was ( for me) bold enough to add a flight of Stukas ( easy enough) since it was a strike mission on the Harbor( it had a bomb on the map)...all went well until my Stukas reached the harbor where they passed over the ship( while being blasted out othe sky) & those few that were left randomly bombed the harbor area ( hard to tell with all the flaming wrecks around.) My second question is this could I have made the ships the targets ?If so how?
I realize this is wildly OT but you guys got me into this & i hope for some simple answers.
BTW Ido hope someone uses your map to do the ultimate series of Crete Missionsas good as the Operastion Mercur mission pack some German guys did earlier this year.It was ( is) quite good using another Crete map to the fullest extent possible.
Again Thsnks!!!

I'm a bit confused - my suggestion related only to saving a mission configuration using the QMB - and you can't change targets in the QMB. In the FMB, you set the target at the ground attack waypoint by pushing the select button in the object box and moving your cursor to what you want the plane to go after - a green line should appear linking that ground attack waypoint to the targeted object. -viking
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