12.06.2009, 05:54
Hi guys - I use an 8800GTS 640mg. Differences between my conf and yours - my settings in {}
So I suspect it has something to do with your water at 2 and mine at 4? Also - if I am using an nvidia card should my setup ID be 3? -viking
GilB57 Wrote:Hi Viking !
My settings : (NvIDIA 8800GT)
BumpH files not used.
[Render_OpenGL]
TexQual=3
TexMipFilter=2 {TexMipFilter=3}
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1 {TexFlags.TexCompressARBExt=0}
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2 {LandGeom=3}
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=3 {VideoSetupId=17}
Water=2 {Water=4}
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Effects=1
.....but I have problems to see ground objects (not only on this map :wink: ). If someone have an idea I would be grateful
So I suspect it has something to do with your water at 2 and mine at 4? Also - if I am using an nvidia card should my setup ID be 3? -viking