[Map] vkg_Crete UPDATE v1.3
#49

Hi guys - I use an 8800GTS 640mg. Differences between my conf and yours - my settings in {}

GilB57 Wrote:Hi Viking !

My settings : (NvIDIA 8800GT)
BumpH files not used.

[Render_OpenGL]
TexQual=3
TexMipFilter=2 {TexMipFilter=3}
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1 {TexFlags.TexCompressARBExt=0}

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2 {LandGeom=3}
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3 {VideoSetupId=17}
Water=2 {Water=4}
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Effects=1

.....but I have problems to see ground objects (not only on this map :wink: ). If someone have an idea I would be grateful Big Grin

So I suspect it has something to do with your water at 2 and mine at 4? Also - if I am using an nvidia card should my setup ID be 3? -viking
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