Changing the shallow water textures- it's possible!
#1

hi all, I don't know if this is already common knowledge or not (I'm sure it is to some), but I was just playing around with the Pacific islands load.ini, and discovered that in the [water] section, the water2 line is what controls the texture that represents the bottom in the shallow water. this texture affects the color as well as the pattern of the shallows. Here are a few screens using random textures that I tried out, most of them are compans textures, but a few are my own custom ones that I made specifically to test this. oh, and ignore the blindingly white beaches- that was another failed attempt at revamping the default map.

This is the section in the load.ini; it's the last section in the file

Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoralCoastLine.tga
Water3 = land/summer/grnd/fields_proc013.tga

The line you want to change is water2

Original:
[Image: 1-7.jpg]

New textures: (most of them are from compans) I don't remamber some of the ones I used, but the names that I do remember are noted.
whitechalk.tga:
[Image: 10-1.jpg]
Some of my test textures:
[Image: 11-1.jpg]

[Image: 12-1.jpg]

[Image: 13.jpg]

[Image: 3-5.jpg]

One of compans, I think it was one of the airfield textures
[Image: 2-6.jpg]

Another unknown one:
[Image: 4-3.jpg]

Topmount.tga
[Image: 5-2.jpg]


bottommount.tga
[Image: 6-1.jpg]

[Image: 7.jpg]

gw_beach.tga
[Image: 8-1.jpg]

I don't remember the name, but I know it's one of compan't marsh textures
[Image: 9-1.jpg]

This could have some interesting potential if someone were to experiment more with it, especially for the pacific maps with large areas of shallows...
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