12.06.2009, 17:32
Great catch on this shallow water line. Has many interesting possibilities ...
Now however this begs the question - how do we assign shallow water to the map? I suppose it would be on map_t, but then which RGB value(s) make shallow water?
Now however this begs the question - how do we assign shallow water to the map? I suppose it would be on map_t, but then which RGB value(s) make shallow water?