14.06.2009, 08:46
In the next week or so I will issue an update for vkg_Crete which will include:
1) a new static.ini which will a) eliminate the buildings in the water. So far as I can tell this is isolated to only the two areas already mentioned in the thread. Thank you Lejo. and b) add a few more object details elsewhere. Nothing that will affect any missions, but I couldn't help myself.
2) issue a BumpH file with reduced contrast for a coast texture, and perhaps a few others. Use of the BumpH files is a matter of taste in any case, and I'm not sure how they affect frame rates. On balance I like them - although for instance personally I don't like the effect of the Maleme airfield bump. I tried editing it all sorts of ways, but decided I like it better without any bump. Once you've activated the lot by changing the extension as described in the initial post you can eneable/disable any of these by putting a "-" at the beginning of the file name.
3) Issue reworked tree files for some textures. Some of the current ones aren't really behaving the way I envisioned. Any tips on these are most welcome.
Cheers -viking
1) a new static.ini which will a) eliminate the buildings in the water. So far as I can tell this is isolated to only the two areas already mentioned in the thread. Thank you Lejo. and b) add a few more object details elsewhere. Nothing that will affect any missions, but I couldn't help myself.
2) issue a BumpH file with reduced contrast for a coast texture, and perhaps a few others. Use of the BumpH files is a matter of taste in any case, and I'm not sure how they affect frame rates. On balance I like them - although for instance personally I don't like the effect of the Maleme airfield bump. I tried editing it all sorts of ways, but decided I like it better without any bump. Once you've activated the lot by changing the extension as described in the initial post you can eneable/disable any of these by putting a "-" at the beginning of the file name.
3) Issue reworked tree files for some textures. Some of the current ones aren't really behaving the way I envisioned. Any tips on these are most welcome.
Cheers -viking