6dof is wrong inplemented
#8

o sorry i apolgize for having used the word stupid the leaning axe, i should have used a mistake

ill explain myself:

see how 6d0f is implemented here as virtual reality:

http://www.youtube.com/watch?v=EJZYshi2I1k

if you track the rolling head axe this virtual reality efect will vanish

my proposition is:

keep 6dof as it is

synchronize both fov game and fov the screen takes from your eyes to achire the window effect

and very important not tracking the rolling head axe but maybe as an option use it for zoom(since its a free axe) by ofsetting more or less fov of the game and fov the screen taskes from your eyes

again i apologize for having used the word stupid

edit:

just imagine a virtual window: if you roll your head and the image rolls as well youll know is not a real window it makes not sense tracking it, thats why its a free 6d0f axe

edit:

the advantage i see in the zoom on the rolling axe is that you know that if you have your head staright youll know everything is real size and as you lean it it becomes unrealistically bigger or smaller

if you had it in an axe you wouldnt be able to know which is realistic size, the midle, and if you do it with buttons it loses smoothness
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