6dof is wrong inplemented
#12

luxtpm Wrote:see how 6d0f is implemented here as virtual reality:

http://www.youtube.com/watch?v=EJZYshi2I1k
This clip is actually just 3DoF. If you turn off Pitch, Yaw and Roll in the tracker, you have the same result in IL2. If you also use [KeyPad 0] to toggle "Zoom View" to off, you don't get into a zoom by moving too far forward, so you can use the [Delete], [End] and [PageDown] keys to zoom.

Downside? You can't follow aircraft around the sky with your head or check your six.
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