16.06.2009, 08:03
JAMF Wrote:Quality job, Bee. I see plenty of new and improved 3D bits too. Not just a reskin. 8)
Actually, there are no new or improved 3D bits in it at all.
All I did was paint on extra details in such a way as they fool the eye into thinking you are looking at 3D parts. The four little domes on the instrument panel for example are just painted on. So are the recesses for the instruments. The whole thing is as flat as you like.
As a hint for other cockpit skinners, setting the light levels in the mat file as below will give the best results, without those weird whiteout effects when the sun shines on them:
[LightParams]
Ambient 0.8
Diffuse 0.7
Specular 0
SpecularPow 20
Shine 0.0
Also, if you set tfBlend to "1" in the appropriate mat file, it will render a 3D object as invisible, with a texture applied on top. Not as a white object with a texture applied, as it appears by default. This is very handy, as it lets you use tricks to change the apparent shape of objects by making the texture smaller than the object it covers.
Take a close look at the red and black knobs in the I-153. They are still the ugly default hexagon shapes, but I made the mesh invisible using tfBlend 1 then centred a nice round (and slightly smaller) circle over the top so they appear as a round, shaded component. :wink: