21.06.2009, 00:12
Samson is mostly correct. It's not 4.09 though, it's the mod that causes this. Being as the mod files were "adapted" from the original Russian files, when the mod is activated the game wants to see "_ru.properties" files.
It will make a blank one if you open the mission in the FMB. If you have a blank "_ru" file just copy/paste the regular ".properties" text into it.
Otherwise, as Samson says, just copy the current ".properties" file and add "_ru" before the dot. (you also want to get rid of the "Copy of") :wink:
If you make a mission using the mod you will only get a "_ru.properties" file, so if you want to play the mission in an un-modded version of the game (assuming you didn't use any mod files in the mission building) you would need to make a copy of the "_ru" file and just name if ".properties".
You can have both ".properties" and "_ru.properties" files in the game. The game will choose the correct one based on whether the mod is activated or not.
It will make a blank one if you open the mission in the FMB. If you have a blank "_ru" file just copy/paste the regular ".properties" text into it.
Otherwise, as Samson says, just copy the current ".properties" file and add "_ru" before the dot. (you also want to get rid of the "Copy of") :wink:
If you make a mission using the mod you will only get a "_ru.properties" file, so if you want to play the mission in an un-modded version of the game (assuming you didn't use any mod files in the mission building) you would need to make a copy of the "_ru" file and just name if ".properties".
You can have both ".properties" and "_ru.properties" files in the game. The game will choose the correct one based on whether the mod is activated or not.