A Question Regarding Mods assigning control keys
#3

Hi all:

There are already problems, for me, with multiple commands for keys. In the BombBayDoors_Plus_v2.4 mod the separate 'Gear up' command uses the 'Magneto Previous' function and the "Tailhook Up' command uses the 'Magneto Next' function. I use complex engine management and use the magneto controls on shutdown - immersion you know.

As for using the prop pitch or mixture functions for other things, again I use both these and for much more than just immersion. Altitude plays a major part in the use of these and are necessary unless of course you don't use complex engine management.

I hope sometime in the future someone can find a way to actually add commands into the game so we can avoid all these potential hazards.

Great days all.
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