Benghalli, map in progress
#1

It is time to inform you boys (and very few girls :mrgreen: ) about my map making poor attempts. But first:


Thanks to Fly_zo for technical help and his ideas (I wouldn’t do anything without his comments) and kevinp for his tutorials (I wouldn’t try anything without reading it first)


I call this map Benghalli, inspired with comic book “Phantom”. Map should be situated somewhere about equator in Pacific or Indian ocean, somewhere in the middle of 1930s, so that’s why there is no camouflaged objects or any towns, it’s pure wilderness. I am using Lal Rone’s retextured objects so you will need Ui 1.1 to install this map (once when finished and released)


Smaller dogfight map, 5 islands, 3 airports and 1 hydro base. Map is totally fictive but islands are real islands ripped from all around Vanuatu archipelago. They are geographically correct, meaning that heights and shapes are correct, they are looking slightly different than usual il2 terrain because I adjusted Clockwatchers curve for altitude for SRTM files. In my vision it is more lifelike in this way.


All textures are new, except forest, 8 of them so far, but I think there will be no more of them, so it’s very easy for your computers.


I don’t know when it will be finished, there is some more fine tuning and navigational 2D map to do. By then I will post screenshots of work in progress.

Edit: I had several requests for textures that I used, so here they are. All of them that I consider complete:

http://www.mediafire.com/download.php?xmjuuqtmyoq



And now . . . who will make Ford Trimotor or Lockheed Electra for this? Big Grin


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