New DCG campaign available - Defence of Darwin 1942
#22

Yeah the bug in the roads file is the causse for the IJA sitting on the beach getting a suntan. It definitely goes away with the fix. The A20s are very strange critters and we've watched them in our online campaign do the same. I have the AI mod in place as host so I didn't know if that was the reason for it but since you've seen it too perhaps it's just A20s....you could try tweaking waypoint settings on the waypoint settings panel (second last button on the right in the DCG UI) to see if changing the IP distance etc makes a difference or perhaps the default transit altitude in the class settings. They seem to want to work their way up from the rear of the fleet until they are slightly ahead and then turn in for a beam attack. Which is fine other than they basically overfly the japanese fleet to get into position which means they tend to die. We aim for the same firing position but get there from much further away outside the flak range so at least we get to launch our torps even if not enough hit to sink. Really wish damage carried over from mission to mission.

Very glad to hear you're enjoying it though warts and all, makes the effort setting it up worth while.

Cheers,
Stonehouse

PS if you have transfers turned off (ie you don't change bases until you are overrun) make sure you leave the island before the Japanese get too close or it will be too late. Once you have a couple of DDs and a BB sitting in the island harbour plus some tanks and enemy AAA at the shipyard you don't have time to take off before getting killed.
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