How do you use FatDucks Msh Exporter?
#2

We're working on a tutorial for 3D import process, focusing on using Buggy Buggy as the main exporter (Fatduck's).

Some basic tips for it to work;

- Make sure the material is correctly named; such as Gloss1D0o or skin or what have you

- ensure that the part you are importing into the game does not exceed 3000 poly's or else the game cannot render it correctly

- make sure the scale of the mesh is correct

- ensure the naming of the mesh is correct, so the hier.him is pointing at it

- placement in the hier.him file is correct

There is more, but that should be a good starter for you till we have a full tutorial up and running.
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