04.07.2009, 05:01
We're working on a tutorial for 3D import process, focusing on using Buggy Buggy as the main exporter (Fatduck's).
Some basic tips for it to work;
- Make sure the material is correctly named; such as Gloss1D0o or skin or what have you
- ensure that the part you are importing into the game does not exceed 3000 poly's or else the game cannot render it correctly
- make sure the scale of the mesh is correct
- ensure the naming of the mesh is correct, so the hier.him is pointing at it
- placement in the hier.him file is correct
There is more, but that should be a good starter for you till we have a full tutorial up and running.
Some basic tips for it to work;
- Make sure the material is correctly named; such as Gloss1D0o or skin or what have you
- ensure that the part you are importing into the game does not exceed 3000 poly's or else the game cannot render it correctly
- make sure the scale of the mesh is correct
- ensure the naming of the mesh is correct, so the hier.him is pointing at it
- placement in the hier.him file is correct
There is more, but that should be a good starter for you till we have a full tutorial up and running.