09.07.2009, 16:33
Well, I looked and found references to "heavy" scenarios with some 40 aircraft to each side, which tallies with Davidsons experience of having a functional mission with 40+ on each sides.
I guess that FPS are the simplest way to measure this, and it seems to me that the big FPS hits often are the maps and the ground objects. Doing a low-level run over at detailed enemy airfield, with smoke and FLAK going up all around you can make a real FPS hit.
Perhaps this is too context-dependent: it depends on the map, the number of missiles in the air (Flak, Bombers MG fire, ground fire exchanges etc), number of parachutes, number of different types of aircraft, number of different skins etc etc.
But I'm sure going to try doing one with some 80 aircraft. That could be one hell of a dogfight!
I guess that FPS are the simplest way to measure this, and it seems to me that the big FPS hits often are the maps and the ground objects. Doing a low-level run over at detailed enemy airfield, with smoke and FLAK going up all around you can make a real FPS hit.
Perhaps this is too context-dependent: it depends on the map, the number of missiles in the air (Flak, Bombers MG fire, ground fire exchanges etc), number of parachutes, number of different types of aircraft, number of different skins etc etc.
But I'm sure going to try doing one with some 80 aircraft. That could be one hell of a dogfight!