Carrier Takeoff Mod 5.3.3 (updated 7/23/2009)

I have a training mission that I created with 4 carriers:

USS Essex
USS Saratoga
USS San Jacinto
HMS Illustrious

I have set it up as a Coop for Carrier Trap Practice. Four Planes on each Carrier. The three carriers with the catapults work fine. Nice stacking of the aircraft. AI planes snap to the catapults. Player plane can taxi to a catapult then launch.

When the aircraft spawn on the USS Saratoga (F6F-3, F6F-5, SBD-3, SBD-5) the spawn points are odd.

In my mission when these four aircraft spawn they spawn as follows:

First Row Left to Right:
F6F-3_F6F-5 _SBD-3

Second Row
SBD-5

The odditity is that the left wing of the SBD-3 is sticking into the fueselage of the F6F-5 when the aircraft spawn. The AI planes all snapped directly in front of the first row of aircraft that are warming up, the wings unfold on the planes that have this feature and then they launch. Maybe the Lexington and Saratoga and Default Carrier spawn points need to be reviewed.

-)-MAILMAN-
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