15.07.2009, 10:31
-)-MAILMAN- Wrote:The odditity is that the left wing of the SBD-3 is sticking into the fueselage of the F6F-5 when the aircraft spawn.
Mailman, I've just finished up an update to the CTO mod. The main purpose of the update is to fix a problem that causes aircraft to sometimes spawn on the wrong base in dogfight servers. But one of the things it also fixes is that very problem, where aircraft with non-folding wings spawn a little too far to the left. I hope to have that out in a day or two. Thanks for the report.
lese-junkie Wrote:Is it possible, that planes dont jump from parking position to the catapult?
The dissapear from the Parking position and appear at the start position on the catapult.
It would be more realistic, when the roll to Take off position
Could that be change with a mod?
I agree, it would look nice, but it's probably gonna have to stay the way it is. In earlier versions of the CTO mod, before the catapult, the AI did taxi up a a few feet, then spread their wings and takeoff. Even getting the AI to do that little bit properly was like trying to herd worms, especially in rough weather. To get them to find their way all the way up to the catapult without running off the side of the ship or crashing into other AI or human players, would be even more difficult. The result is just not worth the effort it would take to do it right, for me anyway. And the frame-rate hit to have these AI taxiing around on the deck is really bad too. So my goal was just to get the AI in the air and on their way as quickly as possible.