Carrier Takeoff Mod 5.3.3 (updated 7/23/2009)

I've posted Carrier Takeoff version 5.3.3 in the original post.

The main purpose of the update is to fix a bug that sometimes caused aircraft to spawn at the wrong base on Dogfight servers. I also included a few other things:

- Fixed a bug that sometimes caused aircraft to spawn at the wrong base on Dogfight servers.
- Added NoNavLightsAI option, to keep AI from turning on their nav lights at night.
- Added FastLaunchAI option, so AI can move to catapult with wings already unfolded, to speed up launch a little.
- Added option for game host to put AI-related catapult parameters in conf.ini instead of mission file, so they don't have to be added to every mission.
- Swordfish starts with folded wings.

Many thanks to Air Group 51 (www.airgroup51.com) and the 51st Warbirds (www.51stwarbirds.com) for pre-testing this!

Fireball
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