24.07.2009, 16:38
Thanks guys.
On the planes is planeshine:
(The link is inoperative)
Sea and ground is just stock, sea is water=4 and that’s it, but I think that it is looking better because I messed with waters colors.
And Sun is Fisneaky’s moded Sun (more yellowish than just pure white):
viewtopic.php?t=5040&highlight=fisneaky+sun+moon
And setings are:
On the planes is planeshine:
(The link is inoperative)
Sea and ground is just stock, sea is water=4 and that’s it, but I think that it is looking better because I messed with waters colors.
And Sun is Fisneaky’s moded Sun (more yellowish than just pure white):
viewtopic.php?t=5040&highlight=fisneaky+sun+moon
And setings are:
Quote:[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=2
Effects=2
ForceShaders3x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
ForceShaders1x=0